Making a Character.

  • First, pick a plant form of any kind in real life, even if it is not a tree. This will be your first ancestor since the world changed many generations ago.
  • Pick a class.
  • Spread stat points.
  • Pick a main stat.

Classes

Warrior: Warriors are Acacians that have focused on the physical aspect of themselves trying to be stronger and sturdier to survive the wastelands.

  • Controlled strength: When you need to draw a Strength Card (♠) you can redraw a Strength (♠) use one as if drawn normally, and reshuffle the other one. If it’s your last spade you can replace it with any of the discarded Strength (♠). Rascal: Trickery is a means for survival; they can fool enemies out of the situation. And use their intuition to phrase the challenge differently.
  • Let’s do it my way: You can use a Speed card (♣) instead of the required card to make a gamble in a easy or normal challenge. A new card is drawn from the challenge deck; if the new card is a Speed card (♣) the players win the challenge no matter the number on the card. Book: Carries almost perfect knowledge of their ancestors; as the smartest of all Acacians, they tend to already know of a solution though it doesn’t always work, known as books; they are essential to the final goal.
  • I have an answer: They can draw a Mind card (♥). Instead of another card, use it as a card of that suit. Sage: Savants attune to a particular subject, mainly technology or magic; they are capable of improving the odds of any success.
  • Their Magic deck is always visible, and they can draw from anywhere on the deck.

Stats:

  • Strength (♠): Anything that is solved with physical means.
  • Speed (♣): Wits or intuition solving things or avoiding things before they become an issue.
  • Mind (♥): how mentally strong or smart a character is.
  • Magic (♦): Though not necessarily magic, it can be tools and things that help the characters achieve their goals, depending on the flavor the player wants to give it.

Spreading stats.

The first tree you play in has all their stats with 3 points on them. 4+ players you get an extra 5 points to spread among the other stats; 3 players 8; 2 players 10; solo 20. This is not necessarily related to your main stat.

Building decks.

This game can be played with multiple decks of regular cards; it every player is to use a deck of cards per player.

Decks are separated by suit (♠♥♣♦). And it is meant to be played in different piles. To build a pile of any suit the pile should have all the cards up to their stat on their pile. And add the King card for their main stat. And shuffle it face down. The remaining cards will be shuffled into their deck known as a resource deck. Each player should have their resource deck. Example: Strength 4: 🂡🂢🂣🂤 Speed 5: 🃑🃂🃓🃔🃕 Mind 3: 🂱🂲🂳 Magic 5 (Main stat): 🃁🃂🃃🃄🃅🃎

Challenges

Each challenge should be played with a single resource deck, changing each time between players. Until all resource decks have done a challenge.

There are 3 kinds of challenges: Easy: which requires drawing two cards. Pick the one with the lowest value. Normal: Where you draw single. Complex: You draw 2 cards, defeat the challenges simultaneously.

To defeat a challenge, you play up to 3 rounds; each player must draw a single card relating to any of the current challenge card suits. The number adds to defeat the challenge card; if all challenge cards are defeated you win the challenge. All players must draw at least one card for every round played.

J, Q, and K are all worth 10 points. Aces are worth 1 unless it is the last card of the pile; in that case A always wins the against the challenge card. Every player can use a single magic card (♦) per battle to play along with the round card they use that turn. It adds the magic card value to the turn card.

If you win the challenge played card go to a discard pile and you draw a random card from the resource deck; if it’s related to the goal’s suit, add it to the unsorted cards of the respective suit and shuffle.

If the group fails the challenge they return a single played card of their choosing in any round, to their resource deck.

You don’t reshuffle discarded cards from the resource or played cards, until you make a new seedling.

Genetic memory

The next generation will share the same stats as you. The extra draw card for completed challenge will represent +1 to the respective stat of the new seedling the returned to a -1. if your stat is 3 even if the drawn card is 10 the next generation will have an stat of 4.

Immediate Goal You can evolve into a tree at any point.

Achieve one of each suit of challenge once; If you don’t, your next of kin weakens. For every unaccomplished suit, draw a random card from the resource deck and reduce the next of kin stat by 1 for the drawn suit. Your species perish if they ever get any stat to 0.